The Most Awesome Game - Defining "Friction"

Nelson’s new book is all about the ways publishers can make it easier to “fall in love with your game and connect with each other.”
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The Most Awesome Game - Player Feedback
The Most Awesome Game - Player Feedback

For many development teams, hearing “Thank you” from their players is more important than profits.

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The Most Awesome Game - The User Experience
The Most Awesome Game - The User Experience

Data helps developers decipher what players really want.