No two ways about it, game development is hard work. Here, Nelson learns about the tradeoffs developers ...
More Like This...
Nelson takes a deeper look into the obstacles between players and a great experience, and what it will take to meet player expectations.
It’s all about the connecting to the community.
Peoples’ tolerance for bad games is a lot lower.
There’s no easy answer to why gamers stay or leave.
For many development teams, hearing “Thank you” from their players is more important than profits.
Nelson’s new book is all about the ways publishers can make it easier to “fall in love with your game and connect with each other.”
Data helps developers decipher what players really want.
Pleasing your players is the key to profitability.
All is lost if players can’t connect. From scale to speed to security, Nelson learns how to build the technology backbone of The Most Awesome Game.
No two ways about it, game development is hard work. Here, Nelson learns about the tradeoffs developers must make in turning ideas into code and how they’re using data and analytics to deliver more
It's obvious that video quality matters. But what's the emotional impact of poor video quality? Akamai teamed up with biometrics experts Sensum to find out just how angry people get when picture quali