Developed by Demand Spring for Akamai as part of the Revolutionaries series, watch as industry leaders talk about how current customer needs are driving more development and innovation in their own companies in real time.
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Nelson takes a deeper look into the obstacles between players and a great experience, and what it will take to meet player expectations.
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It’s all about the connecting to the community.
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Peoples’ tolerance for bad games is a lot lower.
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There’s no easy answer to why gamers stay or leave.
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For many development teams, hearing “Thank you” from their players is more important than profits.
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Nelson’s new book is all about the ways publishers can make it easier to “fall in love with your game and connect with each other.”
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Data helps developers decipher what players really want.
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Pleasing your players is the key to profitability.
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All is lost if players can’t connect. From scale to speed to security, Nelson learns how to build the technology backbone of The Most Awesome Game.
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What are they thinking? What motivates someone to enter the gaming industry in the first place? Nelson explores the importance of early gaming experiences on modern-day developers and uncovers the
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It's obvious that video quality matters. But what's the emotional impact of poor video quality? Akamai teamed up with biometrics experts Sensum to find out just how angry people get when picture quali